First off the 'fun' side. After playing WoW for a period I can say there was fuck all fun. Grinding is the keystone of WoW and always will be. So essentially people are paying to do the same task over and over again. The same distraction could be achieved by washing the dishes or habitually masturbating with sandpaper over pictures of Pat Butcher. The latter would most likely be less painful in comparison to sitting hours on end to get your 'epic mount'.
This idea of repetition could be applied to other games but it is only prominent in MMORPGs because of the gameplay demanding you to play it for hours to finally get to the place you've always wanted to get to ... which then turns out to be a big bag of wank.
I honestly can't think of any fun part of the game. You level up through countless levels of grinding for gear, tedious quests and hours of waiting for a party to get to 70 with the false promise of it getting better because of more content available then. And what happens when you get to 70? Well theres countless hours of grinding for gear, tedious quests and hours of waiting for a party except now theres no main goal to do but by then Blizzard have managed to get you hooked on the thing which only months of rehab will fix.
There also is the skill side of it which seems to have been missed out by the developers. During its develop it seems that the intended audience were farm animals as to be fair i've seen collie dogs achieve harder tasks than repeatedly hitting the same button over and over again. Lets put it in context. To do good in WoW you just need a list of stuff you'd like and a bunch of mates/online buddies with half a brain. Then follows countless hours/days/weeks/centuries bashing the same key over and over again.
Die hard fans may argue theres more to that as different classes have different abilities but there always remains the standard kill move. You know that sort of move that has a cool name. Basically put to do well in WoW you need to hit keys. Now that task might be hard if say for example you have a hook for a hand or your being robbed at the time but other than that I could train my cat to do all the 'hard work' so I don't have to.
PvP is a laughable excuse for combat with lag ever present giving a sort of strobe lighting effect to fighting except all of the time your fucked and i'm guessing that when you go out your best mates lack horns, bloody axes or cliches. Even then fights are nothing to do with skill more to do with gear. So simply put the 'best' WoW players are the ones with the most time on their hands who by then have the social skills of a paranoid vietnam veteran on acid.
The only way WoW can be remotely considered a game is the fact its a test of endurance. Not the fact its way too difficult but rather the opposite. Boss fights always stick to the same attack patterns turning a potential challenge into a pre-school paint by numbers fights. The fact it is too easy results in people playing it into the early hours unaware they've not eaten in 24 hours. This is bad as its leading to a generation of lazy gamers who cry at the briefest whiff of challenge. 'Can't do expert mode on guitar hero, wahhhh i'll go distract myself on WoW.'
So lets summarise before I go postal and attempt to destroy blizzards main servers. WoW is and always has been a waste of time. It exists for the sole purpose of distracting people from more important things like say for example their lives. In a 1984 esque dystopian future this distraction is the sort of thing the bourgeois would use to pacify and brain wash the proletariat. And yes I have just used literary terms now so i'm going to go bash my head against a wall before I become a pretentious twat. Remember that sort of talk is for classrooms and not to impress other people.
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